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[游戏][修复]:游戏添加记录接口

release_toaliyun_real
hupeng před 7 roky
rodič
revize
717093f76a
2 změnil soubory, kde provedl 5 přidání a 5 odebrání
  1. +3
    -3
      mallinkCApi/src/main/java/com/iformall/controller/WxGameController.java
  2. +2
    -2
      mallinkService/src/main/java/com/iformall/service/impl/WxGameServiceImpl.java

+ 3
- 3
mallinkCApi/src/main/java/com/iformall/controller/WxGameController.java Zobrazit soubor

@@ -56,13 +56,13 @@ public class WxGameController extends BaseController {
@ApiImplicitParams({ @ApiImplicitParams({
@ApiImplicitParam(name = "gameId", value = "游戏ID", dataType = "String", paramType = "query", required = true), @ApiImplicitParam(name = "gameId", value = "游戏ID", dataType = "String", paramType = "query", required = true),
@ApiImplicitParam(name = "orderId", value = "券订单ID", dataType = "String", paramType = "query", required = true)}) @ApiImplicitParam(name = "orderId", value = "券订单ID", dataType = "String", paramType = "query", required = true)})
public ResultData addActionLog(String gameId, String orderId) {
public ResultData addActionLog(@RequestBody Map<String,String> paramMap) {
Long gameIdL = null; Long gameIdL = null;
Long orderIdL = null; Long orderIdL = null;


try { try {
gameIdL = Long.valueOf(gameId);
orderIdL = Long.valueOf(orderId);
gameIdL = Long.valueOf(paramMap.get("gameId"));
orderIdL = Long.valueOf(paramMap.get("orderId"));
} catch (Exception e){ } catch (Exception e){
return new ResultData(ErrorCode.SYS_PARAMETER_ERROR); return new ResultData(ErrorCode.SYS_PARAMETER_ERROR);
} }


+ 2
- 2
mallinkService/src/main/java/com/iformall/service/impl/WxGameServiceImpl.java Zobrazit soubor

@@ -132,11 +132,11 @@ public class WxGameServiceImpl implements WxGameService {


if ( playLimit != 0 if ( playLimit != 0
&& playCount >= playLimit) && playCount >= playLimit)
return new ResultData(ErrorCode.GAME_PLAY_HAS_BEEN_LIMITED, playLimit - playCount);
return new ResultData(ErrorCode.GAME_PLAY_HAS_BEEN_LIMITED);


if (AwardLimit != 0 if (AwardLimit != 0
&& AwardCount >= AwardLimit) && AwardCount >= AwardLimit)
return new ResultData(ErrorCode.GAME_AWARD_HAS_BEEN_LIMITED,AwardLimit - AwardCount);
return new ResultData(ErrorCode.GAME_AWARD_HAS_BEEN_LIMITED);
return new ResultData(playLimit - playCount); return new ResultData(playLimit - playCount);
} }




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