// @Title Golang SDK Client // @Description This code is auto generated // @Author Ecloud SDK package model import ( "gitlab.ecloud.com/ecloud/ecloudsdkcore/position" "gitlab.ecloud.com/ecloud/ecloudsdkcore/utils" ) type CreateAssetBodyAssetTypeEnum string // List of AssetType const ( CreateAssetBodyAssetTypeEnumImage CreateAssetBodyAssetTypeEnum = "Image" CreateAssetBodyAssetTypeEnumVideo CreateAssetBodyAssetTypeEnum = "Video" CreateAssetBodyAssetTypeEnumAudio CreateAssetBodyAssetTypeEnum = "Audio" ) type CreateAssetBody struct { position.Body // 素材组ID(火山资产组ID) GroupId *string `json:"groupId,omitempty"` // 素材名称,最长64个字符 AssetName *string `json:"assetName,omitempty"` // 素材URL,需为公网可访问的HTTP/HTTPS地址,火山侧将通过该URL下载素材 AssetUrl *string `json:"assetUrl,omitempty"` // 素材类型,可选值:Image(图片)、Video(视频)、Audio(音频) AssetType *CreateAssetBodyAssetTypeEnum `json:"assetType,omitempty"` } func (s CreateAssetBody) String() string { return utils.Beautify(s) } func (s CreateAssetBody) GoString() string { return s.String() } func (s CreateAssetBody) ToJsonString() string { return utils.ToJsonString(s) } func (s *CreateAssetBody) SetGroupId(v string) *CreateAssetBody { s.GroupId = &v return s } func (s *CreateAssetBody) SetAssetName(v string) *CreateAssetBody { s.AssetName = &v return s } func (s *CreateAssetBody) SetAssetUrl(v string) *CreateAssetBody { s.AssetUrl = &v return s } func (s *CreateAssetBody) SetAssetType(v CreateAssetBodyAssetTypeEnum) *CreateAssetBody { s.AssetType = &v return s } type CreateAssetBodyBuilder struct { s *CreateAssetBody } func NewCreateAssetBodyBuilder() *CreateAssetBodyBuilder { s := &CreateAssetBody{} b := &CreateAssetBodyBuilder{s: s} return b } func (b *CreateAssetBodyBuilder) GroupId(v string) *CreateAssetBodyBuilder { b.s.GroupId = &v return b } func (b *CreateAssetBodyBuilder) AssetName(v string) *CreateAssetBodyBuilder { b.s.AssetName = &v return b } func (b *CreateAssetBodyBuilder) AssetUrl(v string) *CreateAssetBodyBuilder { b.s.AssetUrl = &v return b } func (b *CreateAssetBodyBuilder) AssetType(v CreateAssetBodyAssetTypeEnum) *CreateAssetBodyBuilder { b.s.AssetType = &v return b } func (b *CreateAssetBodyBuilder) Build() *CreateAssetBody { return b.s }